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Session 60 - Family Secrets

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  18th November 2022 In-game timeline: Start of session: 1489DR Hammer 17. End of session: 1490DR Hammer 19 Our Heroes have been asked to infiltrate Neverember Manor to discover some information that could aid the Little Fingers in either bringing Neverember down, or giving them some level of control over his actions and plans for Neverwinter. They have been offered the help of a "master lockpicker", as they are a little inexperienced in this particular skill, and it could prove useful in such an endeavour. However, the thief they have been offered is someone known to, and very much disliked by, Derrick. A gnome named Gribald. The party discuss their options, and also receive some information from the Little Fingers - both in the form of a map of the interior of the Manor, and the guard movements around the manor, as well as some notes on Neverember's movements and appointments over the next few days - some of which may give them opportunities for infiltrating the Manor, ...

Session 59 - The Return of Gribald!

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11th November 2022 In-game timeline: Start of session: 1489DR Hammer 8. End of session: 1490DR Hammer 17 Our Heroes are able to spend a day in Baldur's Gate. Karoshi is off doing his own thing. Derrick asks around town about Lispeth and Redback and gets a hint that they caught a caravan to Waterdeep sometime about 2-3 weeks ago, but found out no more info. Jaxii, without hesitation, gets a temporary job for the day in the local brothel, as "an exotic" and has a financially profitable time there, but doesn't find out much info, though her dragonborn client, Finxal, believes he got great value for money from Jaxii in her dominatrix persona. Jaxii herself doesn't seem to mind not getting any useful information, and worryingly seems to very much enjoy the experience. Iwee consolidates some friendships in Baldur's Gate - not enough to gain a confidant in the city, but enough to have a couple of people she can communicate with to find out some general information sh...

Session 58 - Karoshi Signs Up Two New Kovacs

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21st October 2022 In-game timeline: Start of session: 1489DR Nightal 25. End of session: 1490DR Hammer 8 Our Heroes are faced by at least two stone giants, brandishing large rocks. After a minor, tactical retreat, Karoshi tries talking to them. One, who they later find out is called Vorold and has a withered arm and a stammer, accuses them of being looters and tells them to leave. Karoshi fails to convince them otherwise, but Iwee does a good job of persuading them to give them a chance. Vorold asks Iwee to approach alone, weaponless, and she takes the risk and does so. After some conversation with the gentle, and persuasive, gnome, Vorold, and his mute friend Gurdis, seem to be convinced they are not thieves, and they allow Karoshi to join Iwee in the upper temple complex. Meanwhile Jaxii and Derrick take the opportunity to have a short rest, under the watch of Gurdis. At the upper level, it seems that the giants have been burning the bodies of the residents of the temple, but in a re...

Extract from History of the Kovacs Order

 A Demon Lord, chained and entombed In Demon's Gate beneath the ground A Kovacs prison, forged fast and true By Angel's Fury locked and bound Three brothers of the Kovaks Order Their lives they gave to power and helm The Angel's Fury - three lives, three parts As one, in eternity, to protect the Realm Kronos, the wise, sees out from the Eye Kardreth, the clever, weaves an Intricate Web Kastril, the brave, powers Yegmir's Arm Heroes all, their souls forever committed Fifteen hundred years it prevailed Both magic and might attempts resisted The Fury of Angel's protecting the bonds For five centuries it powers unassisted Koltash the Wise proclaimed to the Order Lest the Key in the wrong hands should fall Angel's Fury be split, its three parts scattered Its purpose and existence denied to all One to the Scaled-ones, Dragon descendants One to the Gnomes, innocence their defence One to The Five, friends on their Isle And the Temple of Kovacs maintains the pretence The...

Session 57 - Mrs Wednesday is Majestic

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29th September 2022 - 20:00 - 11:30 In-game timeline: Start of session: 1489DR Nightal 14. End of session: 1489DR  Nightal 25 Our Heroes are basking in the glory of saving (most of) the children of Moonfall. Derrick thinks he has fleas. Well, more accurately, the rest of the party thinks Derrick has fleas. They spend some time in Baldur's Gate practising their new level 7 abilities before deciding to head out. Derrick and Jaxii head to the library with Iwee. Iwee disappears to the "Demons" and "Self Help" sections, much to the concern of the librarian, Gladys. Her concern at that is short-lived, however, when Derrick approaches and asks if they have any books on Werewolves. Not "how to avoid", more like "how to become". Gladys wishes she had an emergency button she could press. Derrick finds some basic books, but they pretty much all just advise steering well clear of ALL lycanthropes. Then, with Jaxii's help, they discover an older, more...

Session 56 - Heroes of Moonfall

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9th September 2022 - 20:00 - 11:30 In-game timeline: Start of session: 1489DR Nightal 3. End of session: 1489DR  Nightal 14 Our "Heroes" are in a bad state. Exhausted, injured, worried. They consider their options. Given their situation, there are not many. The glowing device that caused Derrick and Iwee such harm seems to be fading. Derrick hopes that this means he can pick it up and he proceeds to impress the entire group by knowing the word "bindle". He uses a cloak to wrap the fading device up, luckily without harm, and ties it around his javelin. In a bindle. They decide, much to Jaxii's disappointment who wanted to have a long rest in the dark torture chamber, to avoid a battle with stained-glass knights. And avoid a possible battle with were-bears, were-wolves and were-rats on the higher levels and instead try out the area of this level they hadn't yet seen - behind a locked door. Jaxii, in her state of exhaustion, struggled to smash open the door, bu...

Session 55 - What An Embarrassing Way To Die

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2nd September 2022 - 20:00 - 11:00 In-game timeline: Start of session: 1489DR Nightal 3. End of session: 1489DR  Nightal 3 Our "Heroes" awake in a dark room, stripped of any weapons, equipment or useful items, and most of their clothes. Lights are lit, the room is searched, Iwee passes on information about what she heard, and where she thinks they are. The room appears to be a gruesome laboratory of sorts. There are two bodies on two tables. One seems to have been dissected, the other appears to have been constructed from different donors - one of which was the other body. A set of heavy, wooden doors seems to lead to a long-past cave-in, whilst the other doors are locked. Jaxii finds enough pieces of bandage and herbs amongst the rusty surgical tools to create a single healers kit, and the party decide to spend an hour resting, although the single healers kit only allows one person to recover some health. Karoshi, by the grace of his God, Moradin, manages to recover his pool...