Aboleth Group - "Can't we just talk about this?" Session 17 LMOP
10th Jan 2020, 7:45 – 12:00am
In-game timeline: Start of session, day 17 (1489DR Eleint 10). End of
session, day 20 (1489DR Eleint 13).
We rejoin
our “Heroes” basking in the glory of being returning heroes in Phandalin, now
word has got around about their dealing with the Redbrand threat. There is some
concern about bandits in surrounding areas finding a renewed interest in the
town, now that it no longer has a resident ‘mini-mafia’ force, and Sildar is
trying to round up some people to help become a neighbourhood-watch type group
to counter the threat, though few people are willing or able to join. A new
election is being proposed for Townmaster to replace Harbin. Derrick considers
applying.
After
visiting Daran at his orchard, scrounging more apples from him and ignoring his
tales of derring-do once they find out he does not speak Gnomish, they decide
to head out into the woods to find Cragmaw Castle.
After a
fairly uneventful journey they arrived at the rough location of the castle. The
group were surprised by a loud crashing through the trees and bushes and, after
some of the usual dithering, decided to jump out of the way and hide.
Unfortunately Derrick and Esme didn’t do so well at this, and ended up crashing
and banging and generally running into each other and ended up still standing
where they started. A stag ran into their path, saw them, and halted, before
running off in another direction. Mallorn spotted some arrows sticking out of
its rear end as it ran off and, expecting a hunting party to be following, the
group tried to hide again… and once again failed.
Following
the deer came two goblins, riding wolves, followed a little while later by two
more goblins on foot. No one was really surprised, but as Derrick and Esme had
readied attacks, they managed to get their attacks off first. Mallorn cast web
at the initial group, managing to catch a wolf and a goblin in his webbing.
This enabled the rest of the party to slowly pick off each of the combatants
without them really getting much chance to do any real damage – except for the
two following goblins who, seeing the spellcaster create a web before their
eyes, avoided the sticky threads and took pot-shots at Mallorn, managing to do
considerable damage before they were finally taken down.
After
checking there was no one following, the group made their way to the castle and
Pruni, somewhat reluctantly it has to be said, went scouting around the castle,
keeping to the tree-line, to see what was occurring. She spotted nothing
untoward, and no movement in the ruined castle, nor any other entrances. After
the rest of the group decided there must be a second, or a secret, entrance
(not quite sure why), they sent Pruni out again to “have a better look”. It
worked this time, and Pruni spotted a possible side entrance to the castle on
the south side.
Waiting
until nightfall, Mallorn sent in Geoff the spider to scout the room immediately
behind the arrow slits overlooking this side entrance, and he usefully spotted
a room full of goblins, eating and drinking and paying scant attention to the
arrow slits.
In the
first of an evening untypically full of intelligent tactical decisions, the
party waited until Mallorn-Geoff had confirmed no one was looking out of the
arrow slits, and made their way to the side of the castle. Unfortunately at
that moment one of the goblins spotted Geoff and threw a saucepan at him,
managing to score a hit which unfortunately ended Geoff’s current residency on
this plane. After a brief moment of mourning for poor Geoff, the group
continued with their master plan.
Finding a
locked door, Pruni deftly unlocked it with her thieves tools and Derrick
readied himself to push it open. Thinking, correctly, that it may make a loud
noise, Esme used Thaumaturgy to create a loud noise inside the room, which
surprised, and confused, the goblins in there, but did manage to hide the sound
of the door opening. The party, now acting like a well-oiled machine, entered
the castle.
And found
themselves in a dark room. The human and the Halfling struggled with the lack
of light, but the group were reluctant to light a torch and pushed on, guiding
the blind members slowly. Avoiding the room they knew was full of goblins, the
approached another door instead, and Derrick, still blind, shoved it open in an
act of recklessness that was strangely rare in this session. Inside the
revealed room was thankfully some dim light from a burning brazier, so at least
Derrick was able to see…. the two hobgoblins surprised by the appearance of a
group of non-goblins at the door!
Quick-thinking
Derrick (not used that phrase very often, I know) winged it (have definitely
used that phrase a lot though!) and pretended they were sent to get the
prisoner, by Iarno, and name-dropped the Black Spider too. One of the
hobgoblins seemed to be taken in by this, and sent his mate, Jake, off to fetch
Iarno, who it seemed was actually in the castle. Not wanting to be caught out
in this way, Derrick distracted Jake by throwing one of Daran’s apples to him,
and then launched a surprise attack on the hobgoblins.
The party
waded in, and Mallorn, unusually quick off the mark, successfully hit Jake with
a Ray of Frost, not only causing him damage, but also slowing him down,
effectively stopping him from getting help. Pruni finished him off, and the
group focussed on the leader, who was by now shouting for help, and laying into
the party, managing to get a decent hit on Esme. With the rest of the group all
missing their mark, Mallorn did all the work with this one and blasted him with
a magic missile, and followed up with a further hit, to kill the hobgoblin,
though not before the creature had made quite a racket shouting.
Expecting
trouble from the room of goblins to the south, the party quickly headed north,
towards where Jake was headed. As they entered the next area they were
confronted by a wolf, and a bugbear, emerging from a room to further north,
obviously alerted by the shouting. The wolf and the bugbear, who they later
found out was actually King Grol, both got attacks in, Grol launching a
particularly nasty javelin at Derrick whilst telling the group to drop their
weapons and surrender. Derrick did so, and the rest of the group lowered their
weapons, allowing Esme to step in with some negotiation and deception, and
halting the fighting for a while. Esme claimed to be friends of Iarno and they
are here on his request. Grol called out, and very quickly Iarno appeared from
the same room Grol and his wolf had come from. Iarno denied knowing them and
when Derrick told him his name, in fact realised that this was the group who
invaded his Redbrand hideout, and told Grol he could just kill them. Oops. Grol
told Iarno to run for help and resumed the attack.
Mallorn
got in quickly with another good use of his web spell, making the entire area
difficult to move in. Iarno managed to break free and run off west, whilst
Derrick was caught in the we himself. Esme and Pruni take out the wolf between
them with some ranged attacks, whilst Grol, unable to get past Derrick,
retreats back into his room to escape the webbing. With Grol and the wolf out
of the picture, and the web preventing them from heading after Grol, the group
focus on trying to cut off Iarno’s escape – correctly guessing that he was
heading round to the room of goblins, and managing to get to him before he got
there.
Iarno
blasted Derrick and Mallorn with a shatter spell, but the damage was not too
severe, especially when Derrick absorbed some of the damage with his Absorb
Elements reaction, and then, after Mallorn had hit, and slowed, Iarno with
another Ray of Frost, Derrick smashed Iarno with his axe and imparted extra
damage from his action surge, and his absorbed thunder damage, managing to kill
Iarno before he could let of another spell or escape. The party is managing to
work together effectively, after 3 weeks travelling together (and 50 hours of
playing the game together!).
Hearing
Grol back in the previous area, they head back to see Grol, holding the
unmoving body of Esme’s cousin, Gundren, with a knife to his throat threatening
to kill him unless they surrender now, and remove this bloody web from in front
of his room!
The party
enter another tactical session, managing to cut off both directions with
Derrick approaching from the west, holding Iarno’s body, and the rest
approaching from the south. Esme does the talking, and Derrick once again lays
down his weapons. Grol does not appeared to be all that bothered that Iarno is
now dead, and offers to give them Gundren in exchange for 200gp. Mallorn
conjures up a pouch, seemingly containing gold, and, removing the web, throws
it in front of Grol who tells them to pick it up and give it to him. This
Derrick does, and approaches Grol handing him the ‘pouch of gold’, but dropping
it as Grol reaches out for it. Grol manages to catch the ‘pouch’ and throws
Gundren’s body aside and makes a run past Derrick, giving Derrick an opportunity
to make an attack as he is able to recall his weapons to his hand at will.
Unfortunately he misses Grol and Grol manages to run past and head west, the
web no longer blocking his path.
We leave
our ‘Heroes’, having searched Iarno’s body and recoving his staff and his
spellbook, retreating into Grol’s room, expecting trouble as Grol has managed
to get away from them (the DM is unsure why the rest of the group didn’t cut
off Grol’s escape in the same way as they did Iarno, but hey, one poor tactical
decision amongst a session of good ones can be excused!), This room seems to
have no other exits so the group consider their options, whilst awaiting
whatever reinforcements Grol may have roused….