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Showing posts from September, 2019

Aboleth Group - "Do Skeletons Have Testicles?" - Session 12 LMOP

11th Sep 2019, 7:45 – 11:15pm In-game timeline: Start of session, day 9. End of session, day 9. We rejoin our “Heroes” resting in a small bedroom, of sorts, previously inhabited by Bugbears – now dead – and a goblin named Pob, who is being prevented from leaving the room by Esme’s impressive bottom blocking the door. After the group have rested for a short time, they turn to Pob and fire questions at him. “Who is Glasstaff? Where is he? What does he look like? What can he do? Do you know the exact floor plan of this cellar?” etc, all of which gain answers you would expect of a goblin, recently captured by the gang, and pressed into work cleaning out the bedrooms in the cellars. But the answers were not good enough for the group, and they continued pressing Pob in the belief that he was some sort of villainous mastermind. Which he could be. He could even be Glasstaff, as was mentioned by Mallorn at one point. Pob asks to be set free, which, after some discussion the group agree to...

Iarno's Letters

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18 th day of spring Iarno,   Our search for the Forge of Spells continues, and we make great progress.   Others may come to Phandalin hunting for Wave Echo Cave – we need to stop them. You and your Redbrands should waylay them, delay them, and, if needed, kill them before they get too close.   Any notes, maps or similar that you find on such adventurers should be sent on to me via our usual communication methods, as they may have information that can help in our search.   Be aware that Grol at Cragmaw Castle has also been tasked with waylaying such adventurers, so feel free to work with his band if it helps.   Our contact in town will notify you if any such adventurers arrive. Ensure that your Redbrands deal with them appropriately.   23 rd day of spring Iarno,   I need you to send a band of your Redbrands to Old Owl Well, and obtain an item for me that will help in our progress towards the Forge of Spells....

Book - History of the Forge of Spells

The gist of this book is as follows: History of the Forge of Spells More than 500 years ago, clans of dwarves, gnomes, humans and elves made an agreement known as the Pact of Phandelver, by which they would share a rich mine in a wondrous cavern known as the Wave Echo Cave. In addition to the great mineral wealth, the mine contained a great magical power. Human and Elvish spellcasters allied themselves with the mining gnomes and dwarves to channel and bind the energy into a great forge, known as the Forge of Spells, where magical items could be crafted. Disaster struck when orcs swept through the north and laid waste to all in their path. The orcs, along with dark wizards, attacked the caves to try to take its wealth and powers for themselves. All the allied races fought to protect the Forge and the ensuing battle destroyed much of the cave system. Few survived, but the raiders were driven away. To protect the Forge, each of the allied races provided their own protective...

Book - So You Want To Befriend A Drow

The gist of this book is as follows: So you want to befriend a Drow? The first question would be – Why? Drow are generally evil, usually not to be trusted, and inevitably Bad News. However, they are also very intelligent and are often proficient spellcasters, so they do have their uses. They are also known as dark elves, have dark skin and white or silvery hair, and are strongly related to other elvish races, though interbreeding rarely occurs. Drow generally dwell in the Underdark, and have excellent dark vision. They generally dislike sunlight, feel very uncomfortable above ground, and their abilities are often reduced in daylight. Many drow are very resistant to magic, especially resistant to being charmed or put to sleep, whilst being excellent magic users themselves. Many have the innate ability to cast spells such as Darkness, Faerie Fire and Dancing Lights. Drow society is strongly matriarchal, with the females holding the majority of powerful positions. Mos...

Aboleth Group - "Fight, fight, fight!" - LMOP Session 11

4th Sep 2019, 7:45 – 11:15pm In-game timeline: Start of session, day 9. End of session, day 9. Our “Heroes” are resting in Quelline’s farmhouse after a tiring few hours of deception and negotiation with Redbrands and a nothic named Ishtar. The initial battle plan of “So we just kill everything” was discussed at length, alternative plans of persuading, negotiating, threatening, rousing villagers into a pitchfork march and sneaking were all relatively quickly dismissed, and the original plan of “So we just kill everything” was the only option that remained. And so off they went. Heading back to the secret entrance, the group spent some time hacking off the leg of the dead Bugbear, Giles, with a view to offering it as fresh food to placate him. Not sure why they took half of Quelline’s ham, and lugged it all this way, only to instead offer a hacked off Bugbear leg instead, but this group are very proficient at making things up as they go along. There was no sign of any Redbrands...