Aboleth Group - Just give me the sodding potion! - LMOP Session 8
10th July 2019, 8:00 – 10:45pm
In-game timeline: Start of session, day 5. End of session, day 8.
Our “Heroes” are attempting to clear out the zombies and
blight creatures from Thundertree before the end of the ritual. They are pretty
certain they have cleared out all the zombie creatures, and are feeling a
little battered and bruised after some tough fights.
Ignoring the blights they know are somewhere in a nearby set
of bushes, they spend a while looking at, and in, another house, which is
covered inside in cobwebs. After much debate, deliberation and discussion, they
decide to look inside using a glowing arrowhead fired into the building. It
seems to show nothing but cobwebs, so they move on the last building they have
yet to check out.
Pruni sneaks in, and her great skill as moving silently
means the blights in there don’t see her. However, she also doesn’t see them
either. But Pruni decides to fire blindly into the bushes, in the hope of
hitting one. And hit one she actually did, but unfortunately she gave away her
position in firing at them, and 5 of them rushed her, but all managed to miss!
Pruni hung around, but called the others in, and they all ran into the house to
take on the 5 twig blights, who soon were accompanied by 4 others, and the
party ended up being attacked by 9 of the little “blighters”.
What would have been a fairly easy fight, had they been on
full health, turned out to be a very risky one. Derrik started off well, taking
out a blight with his first swing, but then missed on every attack after that.
Esme went down in the first round after taking hits from two of the creatures –
the group had lost their healer! After failing her first death save, Pruni
broke off from the fight to give Esme their only healing potion, but wasn’t
overly keen on doing so – an unconscious Esme somehow managed to utter “I’m
dying… give me the sodding potion!!”.
Mallorn launched a couple of rounds of magic missiles, but
the decision to hit three different creatures each time proved not ideal, as
most of the missiles just injured the blights, rather than killed them. After
launching his second spell, a couple of twigs took on Mallorn and brought him
down – the party’s second knockout this session. While Pruni and Esme continued
to kill the twigs, one by one, and Derrick distracted the others with his wild
swinging of his axe, Mallorn slowly bled out. Esme got to him just in time and
stabilised him as the last of the twig blights were disposed of. Using the last
of her spells, Mallorn received some healing from Esme, and they all sat back
and looked over the carnage of dead twigs. The Party had survived, though only
just! Two knock-outs and Derrick on only 1hp.
They were so knackered that it took them a while to realise
that the fog was starting to lift from around the town, and birdsong was once
again heard in Thundertree.
Returning to Reidoth, he confirmed that the ritual was a
success, and that Thundertree was well on its way to becoming habitable again.
He gave them a reward of a decent amount of coin, and a cup of well-needed
restorative tea. While they fully rested he told them what he knew about
Cragmaw Castle, including its location, and Wave Echo Spells and the Forge of
Spells, though he didn’t know where that was located – just that others are
looking for it at the moment, including a group of dwarves, and someone, or
something, called Black Spider.
As the party prepare to leave and check out the rest of the
town, Reidoth offers them a choice of two sets of tea leaves, from a group of
4. The party identify the one that is a potion of fire resistance, and potion
of water breathing, but for some strange reason they instead opt to take the
ones that they know are a potion of poison resistance, and a restorative health
potion, but they have no idea which is which. Which could prove interesting
later.
The following morning, the party head into the now much
brighter town of Thundertree, looking for Derrick’s old house. In the new
daylight, Derrick recognises his old home, and they all enter, and find the
loose flagstone supposedly covering his family’s “meagre possessions”.
Uncovering a pit, with a chest at the bottom, Derrick
immediately leaps down to get his heirlooms back, not noticing the many, quite
large, holes going into the earth surrounding the pit. As he looks at ‘his’
chest, he is suddenly surrounded by six fire beetles, who start to nip at him
as he struggles to wield his great axe in the confined space.
Realising that he cant easily take on these creatures in the
pit, and with reduced health, Derrick leaps out of the pit, risking further
bites as he jumps. He manages to get out, with the beetles crawling up the
sides to follow him, and the creatures are taken down, but not before they get
a few more nips in on the party.
Finally free of attacking monsters, the party open the chest
to reveal some family heirlooms and a small amount of treasure. As the ‘riches’
store of a family, they are indeed “meagre possessions”, but to a party who
have only just seen their first 100gp, it was a true cache. Derrick generously
offered all the gold and silver, and one emerald, to go into the ‘joint
account’, but this was not enough for Pruni. She wanted all of it. At least all
of the emeralds. The biggest threat to the party is indeed from within, it
seems.
With at least Mallorn on his side, Derrick did eventually
win out with ‘only’ giving the joint account one emerald and all the coins, but
Pruni was not happy. She may be testing out her sleight of hand skill in the
near future. And then Derrick may refuse to protect her in the next fight. It
could all unravel rapidly from this point.
The party decide to spend the rest of the day searching all
the properties in the town for ‘loot’, but two of them were sulking, and the
other two quite bored, so they didn’t manage to look very hard, and found
nothing much of value. They did find the desiccated corpse of an elf, wrapped in
spider silk. Pruni and Esme were all for stripping it clean of anything that could
be remotely considered valuable. Mallorn, however was more respectful, and said
a few words over the body to help its long-past transition to the next plane.
Heading back to the horses, who remarkably were still there,
they went back to Phandalin, resting up overnight again with Reidoth so they
could travel by day. They decided to not revisit the dragon, and did eventually
admit to Reidoth that, in order to gain the seal for the ritual, they agreed to
kill Reidoth. A little taken aback, Reidoth suggested they just avoid the
dragon, and although they do risk the dragon coming after them when he realises
they didn’t fulfil their promise, it’s probably safer than trying to return to
the dragon and lie to him.
Arriving back in Phandalin, they spot Quelline, crying into
her glass of sherry. It turns out that in their absence, the Redbrands have
stepped up their violence, potentially in retribution for the party killing
four of their members before heading to Thundertree. Not only has the
protection money increased, but they visited Quelline at her farm, destroyed
half of her crops (to the tune of 250gp of damage), and, worse still, took Carp
away. Quelline thinks that Carp is probably at the Manor house somewhere.
The group resolved to head to the Manor and retrieve Carp
and sort out the Redbrands once and for all. Well, after they’ve levelled up
(to level 3) and done a bit of shopping first. Got to get priorities right.
And so we leave our “Heroes” in Phandalin, now level 3 with
improved powers and spells, wondering if it is too late for Carp. And for
Gundren, who may or may not be dead, and may or may not be in Cragmaw Castle.