Aboleth Group - Twiglets, anyone? - LMOP Session 6
26th June
2019, 7:30 – 11:00pm
In-game timeline:
Start of session, day 5. End of session, day 5.
We rejoin our “Heroes” outside Reidoth’s house, discussing
whether to tell him that they agreed, with very little hesitation, to kill
Reidoth for the dragon. As Reidoth opens the door to them, ready to welcome
them with open arms back into his home, Derrick is in full flow of a sarcastic
impression of errr...... of errr...... of errr...... of errr...... of
errr...... Reidoth. Is it, hmm?
A hurt and offended Reidoth still invites them in and
fetches for them nice cups of tea, though Derrick’s tea seems a little.....
weak. Despite the ridicule, Reidoth has even managed to dig out a healing
potion for the party – something which the party is in dire need of and that
they are starting to appreciate, having almost lost their only healer a couple
of hours previously.
Reidoth starts to explain that the second bronze seal that
the party obtained from the dragon may have something to do with the lost mine
they previously asked about, but he would explain all about that after they
have helped him perform his cleansing ritual.
Esme does eventually tell him that they agreed to kill him
in exchange for the seals during their negotiation with the dragon, and put
forward the dragon’s point of view that he (or she – they didn’t ask) was a
natural creature and deserved to live. Reidoth was somewhat taken aback by
their agreement to end his life, especially as they didn’t actually say that
they wouldn’t actually kill him. He decided to cross that bridge later. But he
did agree with the sentiment that the dragon was indeed a natural creature, and
re-iterated that he didn’t want it dead, just moved on, so that maybe
Thundertree could one day be re-settled by its previous inhabitant families.
Reidoth recharges their ‘twig blight detecting’ staff to its
previous 6 charges and tells the party where he thinks the zombies may be found
– in the old inn, the smithy and the old garrison. He then begins his ritual,
using his seal that the group obtained from the dragon.

The DM expressed, perhaps unfair, surprise that the party
remembered that they had been told the zombies will emit a puff of ash when
first hurt, and that they should try to avoid this, so they readied their range
weapons, as Derrick walked boldly into the Inn whilst the others waited
outside. In an unfortunate turn of events, Derrick was very slow off the mark
as he spotted two zombies inside the building, and Derrick decided to run back
outside to the others, but not before the zombies managed to slam into him - well,
one of them ran straight into the wall, but the other did manage to slam
Derrick against the brickwork, causing a fair bit of damage. To Derrick, as well as the wall.
Outside, the others started using their ranged weapons
against the zombies and found them to be pretty resilient to their attacks,
though quite easy to hit. The zombies came at Esme and engaged her in melee
attacks, though often missed. The fight went on longer than the party were used
to, not helped by additional zombies that kept appearing after each round – in
total six zombies took on the group. Esme, in melee with them near the entrance
to the inn, took the brunt of the ash clouds that the zombies emitted when they
first got hurt, but for the most part was unaffected, and she took on the
mantle of “Zombie Queen!”, complete with exclamation mark. Until, that is, she
succumbed to the ash at one point, and her subsequent attacks suffered. Zombies
were referred to by the party as “already poofed” and “not yet poofed”, to keep
track of the likelihood of being affected by ash clouds.
Mallorn also suffered when he entered the melee with a
zombie. Not from the zombie – who kept missing – but from Pruni, who fired an
arrow at the enemy, badly missed, and hit Mallorn instead. He was not amused.
Derrick was also not amused when another zombie managed to get a perfect body
slam, crushing him against a rock and knocking him unconscious and he started
to bleed out, failing his first death saving throw, and being only one critical
fail dice throw from death. Esme ran over to stabilise him as Pruni killed her
second zombie, and then Esme and Pruni took out the last two undead between them. Mallorn had also managed to take out two
enemies, despite the threat of friendly fire from Pruni, and Derrick – well,
Derrick had at least been a distraction. To be fair to Derrick, he had hit on
every attack with each of his javelins – he tended to go for the healthy
zombies and bring them close to death, while Pruni mopped up the weak ones and
so got all the kills.
Somewhat exhausted and hurt, the party looked into their
healing resources, and Esme used her Channel Divinity to restore some health to
herself and Derrick, who then remembered he had some abilities that could have
proved useful when he was not unconscious, and he used Second Wind to give him
some more health and remembered he had Action Surge to get another attack in.
They decided to press on, what with there being a 4-hour
time limit to the ritual, despite them almost being brought down in the first
encounter, and, after a quick search of the inn and finding nothing, Pruni went
to check out the nearby cottage.
She didn’t spot the bushes either side of the door were not
actually bushes, and they attacked, scraping a large gash out of her leg before
the rest of the party were able to come in and help. Esme and Pruni managed to
take out the twig blights with relative ease - now they knew the sort of plant
monster that they faced. Or one sort, at least.
A quick search of that cottage produced some cutlery – two
knives and a teaspoon to be exact, but nothing else. The party decided that
spending time searching, when their time was limited, was probably a bad idea,
and resolved to be more focused on killing things rather than finding things in
future. We know how well their resolutions tend to pan out.
Heading into the next cottage, Mallorn used a charge of the
‘twig-detector’ to show that there were some baddies in the large, bushy tree
in the middle of the two attached cottages. Knowing this, Esme tried to flush
them out by moving the ground...slightly... and by making a one-off crackling
sound to try to convince them the tree was on fire, despite the fact that the
sound lasted about 2 seconds, and finally by shouting “Fire!” unconvincingly in their general
direction. Unsurprisingly, nothing stirred.
And so the party decided to search the floor instead,
wondering if this flagstone floor was the one they were looking for, for Derrick’s
hoard meagre items. At this point, more twig-monsters attacked,
unexpectedly from the south. Pruni was the only one actively looking for them
(Esme tried, but wasn’t very good at ‘looking’), but she missed her attempt and
a bush got a good hit on Esme. As the rest of the party got involved, other
moving bushes appeared out of the large tree in the centre, as was pretty
obviously going to happen, and the group managed to polish them off with only
Pruni getting hit. Mallorn killed 2, and Pruni pruned 3 of them, and even
Derrick “Twiglet” Trebuchet managed to break two of them into firewood, finally
managing to experience the glory of the kill... of a bunch of sticks. Esme was
busy healing herself in the short time it took to dispatch the overgrown Groots.
After 3 fairly destructive battles, the party was battered,
and had used many of their abilities, so they decided a short rest was in
order. They retired back to the inn, as that was the most intact building and
easiest defended, and rested, all using some of their rest to regain health.
And so we leave our “Heroes”, one and a half hours into a
four hour ritual, battered and bruised, but alive and in relatively good
health, ready to tackle the next group of plants/zombies.