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Showing posts from June, 2025

Session 103 - Sometimes Having No Plan CAN Work!

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22nd June 2025 In-game timeline: Start of session: 1490DR Mirtul 17. End of session: 1490DR Mirtul 17 Our "Heroes" are finding out more about the rumoured Guardian, or "The Watcher" as others call her, and her apparent descent into madness. Which is a little worrying. So, worried, they decide to faff about a bit more, making sure that any last remnant of surprise they may have over any residents in this spooky "temple to a Beholder" is well and truly gone. They spend time hacking off arms from things they killed recently. They throw an arm onto painted glyphs in a strange form of Hop-Scotch, to no obvious effect. They throw another arm onto a floor of thick slime and are surprised when it seems to be carried in the same direction the slime is moving - i.e. towards a hole in the floor. They throw a third decapitated arm into a pool of water. They use Pacino to investigate the hole in the floor, discover it is a likely trap, and spend quite a long time tryin...

Session 102 - Torches, Teeth and Terrible Omens

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6th June 2025 In-game timeline: Start of session: 1490DR Mirtul 17. End of session: 1490DR Mirtul 17 Our "Heroes"—a term continued to be used loosely—ready themselves for what lies ahead. A screech echoes from the darkness beyond, courtesy of Derrick’s noble act of torch-lobbing, which lights up precisely nothing useful before being extinguished by something unseen. The only reward? Growing, scraping noises in the pitch black ahead. Comforting. Then, chaos. From above, below, and all directions that heroes generally dislike, lurch forward a pack of malformed horrors—arms like sticky tree branches and teeth like barbed wire. They descend from walls and ceilings with the grace of Karoshi dancing and with a very basic dental plan. Derrick, undeterred and still quite attached to fire as a problem-solving method, hurls another torch. This time it works—sort of—and the room is momentarily illuminated, revealing their attackers: gangly, sharp-limbed nightmares mid-bite. The group ra...

Session 101 - Derrick Enlarges A Plank

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  1st June 2025 In-game timeline: Start of session: 1490DR Mirtul 16. End of session: 1490DR Mirtul 17 Our "Heroes" are faced with a choice. Try to beat Neverember to Yegmir's Arm, or try to find the child Pristis, who may somehow be able to activate the Arm if they ever get it. They suspect Neverember is keen to do both things too, and may have already beaten them to either, or both, objectives. In the end they settle for heading for the Arm, but arrange for another dragonborn to see if they can find Pristis and his parents in the Hullack Forest. Iwee ensures she meets the person going there, so she can use Sending to communicate with them at a later date. The Nakshatra choose a female - Yakaryn - for the task. Iwee also decides to use codewords, rather than plain language, to communicate - "Sintara" would indicate that Pristis is not safe, "Nakshatra" would indicate that he is safe and well. Confused, Yakaryn sets off with two others. Our "Heroe...